Origins
2003
Advanced
Civilization
Tournament
June
26-29, 2003
I. Tournament Structure.
This year's event will be
a three round tournament, with the preliminary round comprised of 4 separate
sessions. Sessions A & B will be held Thursday at
II. Participation.
A person may register for
any or all of the four 1st-round sessions. However, a separate entry fee is
required for each, and you can only qualify for advancement once. Participation
in the semifinal and championship games are by advancement only.
III. Setup and game rules.
All standard Advanced Civ
rules will be used. No options and no variants, other than the expansion map.
The expansion map will be used in 7 or 8 player games. The regular map without
the expansion will be used in 6 player games.
All games will start as
soon after
Set up the trade card
decks according to the official method, using 8 as the number of players. Even
though all games might not be 8 players, this will allow us to be set up and
ready to go ahead of time, and not have to worry about redoing the card decks
when a last-minute entry is put into a game. The proper method for setting up a
given stack of cards is: 1) remove the calamities and shuffle the commodity
cards. 2) count out 8 commodity cards, set them aside, and mix the tradable
calamity in with the remainder of the commodity cards. 3) place the group of 8
'clean' commodity cards on top of the group you just mixed the calamity with,
and place the non-tradable calamity on the bottom of the entire stack.
Since trading can become
the most time-consuming part of the game, a time limit of 10 minutes will be
imposed if a majority of the players in a game request it. Trading begins when
the trade card dealer announces he is ready. No player should mention anything
about commodities until then.
Civilization card
purchases should be checked by another player.
IV. Tips for fast play.
Hopefully an 8-hour time
slot will allow most games to complete, or at least get very close. Here are
some tips to help speed play along.
v
Arrive
to play 15 minutes before the start time.
v
Perform
phases simultaneously whenever possible. However, you always have the right to
wait for another player to complete a phase before you begin it, if you legally
go after them.
v
Each
player should be given a complete set of civilization cards, rather than having
an area where all the cards are laid out. This allows players to more quickly
browse what they want to purchase in upcoming turns, as well as being able to
read the credits & effects. Keep your unpurchased cards in a stack, face
down, and keep purchased cards face up, with each title visible.
v
Use
the census track to mark # of cities for each player during the build
cities/draw cards phase.
V. Ending the game and scoring.
At about 1 to 1.5 hours
before the scheduled ending time, you should make a determination as to how
many more turns the game will last, so that everyone knows up front when the
end is. Usually the latter turns of a game average about 45 minutes, so this
determination should be something along the lines of 'Next turn is final', or
'Next turn plus one more'. Remember that you should be done or in the card
purchasing phase of your final turn by the ending time. Plan accordingly when
deciding how many more turns your game is going. It does not matter how far one
table gets vs. any other.
Each player's rating for a
given round is their game score divided by the winner's score, multiplied by
1000. Therefore the rating for the winner is 1000, and the rating for everyone
else is something below that. The percentage method is used to determine
overall ratings within each round for runners-up rather than simply using their
score, so that players are not at a disadvantage for being on a board that
played fewer turns. Essentially the top runner-up will be the 2nd place player
who was closest, percentage wise, to being a winner on his table. Report each
player's name, ID#, and final points total on the game record summary provided,
and turn in at the Game Base 7 HQ.
All first round winners
get a berth in the semifinals. A minimum of 21 players will advance, so if
there are fewer than 21 1st round winners, the highest rated
runners-up will be taken to fill out the 2nd round. Similarly, the
top 7 players from the semifinal games will advance to the championship game.
Tournament rating scores are not cumulative from round to round. The winner of
the final game is the Tournament Champion.
If you qualify for
advancement but can't make it, please notify the tournament director. There
will be a list posted in the GB7 HQ area after each round of games, showing the
scores of all the participants. Saturday evening, following the conclusion of
the semi-finals, we will determine and announce the players who will be
advancing to the finals.
Send
comments to Tournament Director